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Bachelor of Design (Hons) in Creative Media ┃Taylor's University
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Video and Sound Production: Project 1
JUMPLINKS
CONTENT
- LECTURE NOTES
-
TASK 1: Sound Dubbing
-
TASK 2: Sound Shaping
- REFLECTION
Google Drive Link: Project 1
LECTURE NOTES
Storyboard
In filmmaking, a storyboard is a visual outline of a film, animation, or video game—similar in format to a comic strip. It consists of a sequence of illustrations or images arranged in order to pre-visualize a motion picture, animation, motion graphic, or interactive media project.
Storyboards serve multiple purposes: they help plan out shots, establish narrative flow, and communicate creative ideas clearly to the production team. Each frame can include details such as camera angles, character movements, dialogue, and notes on special effects or sound design. This provides the director, cinematographer, and other crew members with a visual reference that guides the filming process.
As a critical part of pre-production, storyboarding enables filmmakers to explore different visual strategies, spot potential issues, and make adjustments ahead of time. This not only streamlines the production process but also helps conserve time, budget, and resources.
Sound Shaping with EQ
Hertz(Hz):
Human hearing:
Frequency range from
20Hz to 20,000Hz.
7 subsets of frequencies used to help define the Ranges.
INSTRUCTIONS
TASK
Project 1: TASK 1 - Audio Dubbing (Sound for Visual)
On this week, we were told to start working on this task where we will
have to do some audio dubbing on a (muted, no audio) 36-second clip that
was given to us from the movie "Everything, Everywhere, All at
Once."
Requirement:
Choose or record sound clips to be used as sound effects later on to
bring the video clip to life. The clips will be provided. Students are
required to identify the visual components from the video
clip
For the sound effects, we were assigned to create a spreadsheet with
our assigned team members in-class to make our work easier. The
spreadsheet consists of the
compiled sound effects/ambience audios and dialogues that we will
have to insert into the video later on.
After noting down the scenes and the types of audios we needed, we had
to do an online research to find the desired audios that matches with
what we need and paste the link into the spreadsheet so it will be
easier later on once it's time to compile all of the audio files on
Adobe Premiere Pro. By next week, we have to bring our headphones and the compiled
audios.
Below is the Google Spreadsheet of the compiled audios and
dialogues.
Google Spreadsheet Link: https://docs.google.com/spreadsheets/d/e/2PACX-1vRVncXyuGZriXn3V9AS4hVh-HrbtYNvcX3tzEB-IL5gUbnedSdKr5Py5NVYrcOxLfhIboO2nw2mNb7D/pubhtml
Compiled voice dubbing and sound effects audio (.mp3):
Final dubbed video:
YouTube Link: https://youtu.be/gGN2JMM-JFQ?si=RFLrFWQBY7EB6rKj
Project 1: TASK 1 - Audio Editing (Sound Shaping)
For Project 1 Task 2 on Sound Shaping, we were given a selection of scenarios and asked to choose one to create a corresponding soundscape.
As part of the task, we were required to record a 10-second voice clip in our own language. This voice recording served as the foundation for our sound manipulation using Adobe Audition.
The available sound scenarios included:
-
A phone call voice
-
A voice coming from inside a closet
-
An underground cave voice
-
An alien or orc voice
We experimented with various effects and editing tools in Adobe Audition to transform our recordings and match the chosen scenario, enhancing our understanding of sound design and auditory storytelling.
Below is the original .mp3 audio before any editing (real voice):
1. Phone Call:
2. Muffled inside of a closet:
3. Cave Echo:
4. Alien Voice:
REFLECTION
Experience:
For this project, I worked on two main tasks: dubbing a muted movie clip
and manipulating voice recordings to fit specific sound environments. I
got hands-on experience with Adobe Premiere Pro for syncing sounds to
visuals, and Adobe Audition for shaping and transforming audio in creative
ways.
Observation:
I observed how much impact even subtle sound choices have on mood,
emotion, and realism. Timing is everything—misaligned audio, even by a
second, disrupts immersion. I also noticed how EQ, reverb, and pitch
shifting can dramatically change the way a voice feels within a
space.
Findings:
I found that audio editing is just as vital as visuals in storytelling,
especially for building atmosphere and emotional depth. Good sound design
requires attention to detail and a strong understanding of how sound
behaves in different environments. Overall, I developed a deeper
appreciation for how sound enhances narrative impact.
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