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Bachelor of Design (Hons) in Creative Media ┃Taylor's University
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Digital Matte Painting - Final Project: Thematic Matte Painting (VFX)
Samantha Kristalyn / 0373905 / Bachelor of Design (Hons) in Creative
Media
Digital Matte Painting
Digital Matte Painting
Final Project: Thematic Matte Painting (VFX)
JUMPLINKS
1.
INSTRUCTIONS
2. TASK
4. REFLECTION
INSTRUCTIONS
TASK
Final Project: Thematic Matte Painting (VFX) (30%)
Instructions
Thematic and realistic. Students will demonstrate technical
capability to analyse, composite and communicate set uniqueness by
blending 3D geometry and 2D painting to a raw video footage together
with special effects. Students need to come up with 3 different
location based on the theme and genre selected. Students must also
showcase the breakdowns of how this project is undertaken. * Note
that your matte should seamlessly blend and showcase a believable
set. You are to use Unreal or Unity to make the world build and
compose it via After Effects.
Submission:
- Compiled technical doc .pdf (*moodboard, styleguide, storyboard, technical processes as posted in their e-portfolio).
- Final output will include a 15 – 30 sec video (*.mp4, h2.64, 16:9 - 1440 X 1080, 25 fps, ACC, 48kHz, uploaded to a YouTube channel).
Progress
I started off based on the ideas that I have created on Project 2.
Below are the compositions of photo bashing that I have priorly made:
Fig. 2.1, Project 2 Compositions
To meet the technical requirements of the brief, I developed 3D objects to integrate into my 2D composition. These are the specific 3D assets I developed to enhance the structural depth of the scene:
Fig. 2.2, Gate Guard Statue Sculpt
Fig. 2.3, Sword Sculpt
Fig. 2.4, Compiled Materials
Starting off, to bring depth to the 2D environment, I established a
multi-plane parallax effect within After Effects. By separating the
assets into distinct layers and calculating relative position offsets,
I simulated a realistic sense of scale and camera movement.
Fig. 2.5, Creating Parallax Effect on After Effects
Below, I have created an annotated version of my final photobashing
composition to ensure a seamless integration. It allowed me to map out
exactly where the 3D geometry would sit within the 2D environment to
maintain correct perspective and lighting consistency.
Fig. 2.7, Annotated composition
- Guard Statues: The massive statues flanking the gates are inspired by the brutalist, larger-than-life architecture of Dune, designed to evoke a sense of intimidation and ancient power.
- Swords: To frame the composition, I placed swords on the foreground rocks on both sides of the frame, serving as a 'visual anchor' that hints at a recent battle before the viewer enters the gate.
I uploaded the 3D assets into my parallax composition and color corrected them using the Lumetri Color, decreasing the exposure to match my initial composition.
Compiled Technical Document
Fig. 2.9, Compiled Technical Document (PDF)
Final Video
Fig 2.10, Final Video on YouTube
REFLECTION
This module was a whole rollercoaster ride. I felt like I was quite
unprepared for it and I was very unfamiliar with digital matte
painting as a whole. Initially, the jump from static photobashing to a
cinematic, moving environment felt like a massive hurdle.
However, the technical process turned out to be my best teacher.
Moving into After Effects to build the multi-plane parallax was a
lightbulb moment; it forced me to stop thinking in flat layers and
start thinking in 3D space. Successfully integrating 3D geometry and
using expressions to animate the spotlight and clouds really bridged
the gap between 'art' and 'VFX.'
Looking back, the steep learning curve was worth it. I've gone from
being unsure of the basics to managing a hybrid 2D/3D pipeline, and
I'm proud of how I turned that initial lack of familiarity into a
polished final composition. However, I am not very proud of the
final outcome. Due to my lack of skills and insufficient time, I
was unable to polish the integration to the standard I envisioned.
That said, the process was a valuable learning experience that
highlighted exactly which technical areas I need to strengthen in
the future.



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