Samantha Kristalyn / 0373905 / Bachelor of Design (Hons) in Creative Media Anatomy and Character Sculpture Final Project: Complete Character Sculpt JUMPLINKS 1. INSTRUCTIONS 2. TASK 3. FINAL PRESENTATION 4. FEEDBACKS 5. REFLECTION INSTRUCTIONS TASK Final Project: Complete Character Sculpt Introduction The Final Project is the culmination of all exercises from this course. Students must produce a fully completed digital character sculpt, complete with outfit, props, textures, and polypaint coloring, and presented in a posed form. The final output must demonstrate strong skills in anatomy, design, detailing, coloring, and presentation. In addition, students must compile their works (Projects 1, 2, and Final Project) into an individual e-portfolio (Blog...
During this week, Mr. Hafiz explained thoroughly on what we will have to do
for this task. We were told to create a webcomic (size adjusted to viewing
on mobile devices), animate at least 3 panels, and create a cover for the
comic. All of the work should be done with surrealism art style.
Week 12
On this week's lecture, Mr. Hafiz introduced us to multiple transition
methods that are usually used on comics to help us understand better on what
we will need to do. He mainly focused on elaborating Scott McCloud's
transition techniques.
1. Moment-to-Moment
- Definition: a very slight change in time, often requiring minimal mental
closure from the reader.
- Example: a person blinking across two panels.
- Purpose: creates a slow, detailed pace, emphasizing small, subtle actions
or emotions.
2. Action-to-Action
- Definition: shows a single subject progressing through a specific
action.
- Example: a baseball player swinging the bat in one panel and hitting the
ball in the next.
- Purpose: highlights action and movement, maintaining a clear and dynamic
progression.
3. Subject-to-Subject
- Definition: stays within a scene or idea but shifts between different
subjects.
- Example: a conversation where each panel alternates between the
speakers.
- Purpose: encourages the reader to infer relationships or connections
between subjects.
4. Scene-to-Scene
- Definition: transitions across significant distances in time or
space.
- Example: a character in one panel says, "I'm leaving," followed by
another panel showing them in a distant city.
- Purpose: advances the plot and shifts the narrative to new settings or
timeframes.
5. Aspect-to-Aspect
- Definition: explores different aspects of a place, idea, or mood within
the same moment.
- Example: panels showing various parts of a festival (a ferris wheel, food
stalls, performers).
- Purpose: builds atmosphere, focusing on the environment or theme instead
of advancing time.
6. Non-Sequitur
- Definition: no logical relationship between panels.
- Example: a panel showing a cat followed by a panel of a rocket
ship.
- Purpose: creates abstract, surreal, or symbolic connections, often used
for artistic or experimental storytelling.
During the lecture, Mr. Hafiz also covered the elements of Webcomics and
explained further about surrealism.
Week 13
Mr. Hafiz held an offline consultation for those who wanted to consult
their work.
Week 14 (No lectures)
Week 15 (Submission week)
INSTRUCTIONS
TASK
Webcomic
1. References
At first, before creating anything, I started off by reading the story
and choosing which part I wanted to visualize from the story. I ended up
picking this part of the story:
Before starting to sketch, I gathered up ideas on how I want to visualize
the scenes in the story. I did a bit of research to try and find an art
style that I can reference for my work. Here are a few artworks that I
have referenced for the art style:
I have also watched a YouTube video about the story to help me understand
the story further.
Below is the YouTube video that I have referenced:
I also decided on how I wanted to color the comic beforehand. I came up
with a greyscale palette and added a yellow color for the highlight.
2. Sketches
Before putting my work into Adobe Illustrator, I started out by sketching
it on another software first. Here's how the sketch for the comic turned
out:
After doing so, I quickly exported the artwork and started working on Adobe
Illustrator after receiving feedbacks.
3. Digitalization
I first imported the image (.png) form of my sketch onto Adobe Illustrator.
Then, I started tracing my sketch with the Pen tool and I also have utilized
the blob brush tool to color in some details.
At last, to give the comic a more eerie feel, I moved to Adobe Photoshop
and adjusted the brightness and contrast to make the colors seem
darker.
4. Animation
For the animation, I drew the frames from the panels one by one to create
a seamless animation. Below are the panels that I've chosen to
animate:
Then, I imported the frames one by one and placed them on separate layers
on Adobe Photoshop and clicked on the 'Create Frame Animation'
button.
After doing so, I opened the settings and clicked on 'Create Frames from
Layers' to instantly insert the frames from the layers I've made.
After I was done with everything, I clicked on the play button to review
my animation and I rendered it. After the rendering was done, I exported
the file in GIF format.
Comic Cover
1. References
Before creating the cover, I wanted to reference parts of the story. Here's
the few parts that I've referenced:
"Without, the night was cold and wet, but in the small parlour of Laburnum
Villa the blinds were drawn and the fire burned brightly. Father and son
were at chess, the former, who possessed ideas about the game involving
radical changes, putting his king into such sharp and unnecessary perils
that it even provoked comment from the white-haired old lady knitting
placidly by the fire.
'Hark at the wind,' said Mr. White, who, having seen a fatal mistake after
it was too late, was amiably desirous of preventing his son from seeing
it. 'I'm listening,' said the latter, grimly surveying the board as he
stretched out his hand. 'Check.'"
I used the same color palette as the webcomic to keep the uniformity.
2. Sketch
I started off by sketching my initial idea first:
After I was satisfied with it, I moved onto Adobe Illustrator.
3. Digitalization
I started off by using the pen tool to trace the sketch. After doing so, I
started giving the elements solid colors and then I continued with the
shading and placed the text for the title and author.
Then, before finishing up, I checked through the elements layer-by-layer
and then used the 3D effect tool to edit the text.
After finishing up the cover, I figured that the brightness and contrast
of the cover is not up to my liking and not what I had initially planned.
Because of that, I decided to edit the coloring further. I lowered the
brightness and heightened the contrast using adjustment layers.
4. Animation
For the animation, I decided to make the king chess piece knock down the
pawn. I moved the element on Illustrator by slightly rotating the pieces for
each frame. I also edited the shadow on the chess board a bit. After doing
so, I imported each frame into Photoshop and also created an animation from
the layers.
Here's the compilation of my final work in Google Slides: Click here!
RATIONALE
Below is my rationale board as a whole for this task:
Webcomic Cover Rationale
The cover design for The Monkey’s Paw draws inspiration from the story’s
opening scene, where the family was seen playing chess. I envisioned the
monkey’s paw engaging in a chess game, with the king toppling a pawn- a
symbolic representation of the father’s unintended role in his son’s
tragic fate through his wish on the cursed paw. The house in the
background reflects the family’s “forever home”, now enveloped in a cold
and somber atmosphere, capturing the suspense, grief, and irrevocable
consequences brought about by their desires.
It reflects surrealism through its dreamlike composition, symbolic chess
pieces, and fragmented layers. The grayscale palette sets a haunting tone,
while the bold yellow text contrasts to create dissonance. The ambiguity
invites interpretation, aligning with the eerie themes of The Monkey’s
Paw.
n
Webcomic Rationale
This visual narrative adapts The Monkey’s Paw by W. W. Jacobs,
capturing themes of grief, desperation, and unintended consequences. The
grayscale palette and dramatic contrasts evoke a haunting atmosphere,
while the panel composition guides the reader through a tense and
emotional storyline. Close-up shots emphasize characters’ expressions,
highlighting their sorrow and fear. The sketch-like art style and
integration of text enhance the suspense and raw emotion, effectively
bringing the classic tale to life for a modern audience.
Initially, I wanted to capture the haunting grief that lingers in the
family’s home with the absence of their one and only son. I only used
dark to light greyscale tones with one highlight color which is yellow
to make it look more alive.
REFLECTIONS
Experience
Through this project, I visualized a narrative inspired by the story The Monkey's Paw and brought it to life through digital means. I started by conceptualizing the story and visualizing its key moments. Using Adobe Illustrator, I digitalized my work, focusing on proper coloring and tracing techniques to create polished and cohesive visuals. Afterward, I manually animated the panels and compiled them in Adobe Photoshop to add a sense of movement and storytelling. This process was both challenging and rewarding, as it required balancing creativity with technical skills.
Observation
I noticed that tracing in Adobe Illustrator requires a lot of precision and patience to maintain consistency across the panels. Coloring properly also demanded attention to detail, especially in choosing palettes that conveyed the mood of the story. While animating in Photoshop, I observed how panel transitions play a significant role in storytelling, particularly in maintaining flow and capturing the narrative’s tension. Each transition needed to reflect the pacing and emotional tone of the scenes, which added depth to the visual story.
Findings
Through this process, I learned how to color more effectively and gained a deeper understanding of tracing techniques in Adobe Illustrator. I also discovered how important comic transitions are for storytelling, especially when adapting a written narrative into visual form. This project taught me the value of visualizing stories in a way that engages the audience while staying true to the original narrative. Moreover, combining Illustrator and Photoshop allowed me to explore new ways of bringing my work to life, blending static and dynamic elements seamlessly.
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