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Bachelor of Design (Hons) in Creative Media ┃Taylor's University
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Anatomy and Character Sculpture - Final Project: Complete Character Sculpt
Samantha Kristalyn / 0373905 / Bachelor of Design (Hons) in Creative
Media
Anatomy and Character Sculpture
Anatomy and Character Sculpture
Final Project: Complete Character Sculpt
JUMPLINKS
1.
INSTRUCTIONS
2. TASK
4. FEEDBACKS
5. REFLECTION
INSTRUCTIONS
TASK
Final Project: Complete Character Sculpt
Introduction
The Final Project is the culmination of all exercises from this course.
Students must produce a fully completed digital character sculpt,
complete with outfit, props, textures, and polypaint coloring, and
presented in a posed form. The final output must demonstrate strong
skills in anatomy, design, detailing, coloring, and presentation.
In addition, students must compile their works (Projects 1, 2, and Final
Project) into an individual e-portfolio (Blogspot) and submit a
PowerPoint compilation (following the template provided by the
lecturer). This ensures students graduate with both a technical showcase
and a digital portfolio for future use.
Concept Art
I started off by pulling up my reference for dynamic poses from my concept sketches. I decided to replicate this pose:
I tried going with the second pose, but I encountered some technical hurdles with my base sculpt. Issues with non-manifold geometry around the face initially interfered with the ZRemesh process, making it difficult to get a clean flow. Additionally, the original polygon count was too high, which caused the mesh to deform poorly and created broken textures during posing. I was able to resolve this by using Decimation Master to optimize the poly count, which stabilized the mesh and allowed for a much smoother posing process.
Final Presentation
REFLECTION
This module has been a significant period of growth for my technical
skills, particularly in understanding 3D sculpting and anatomical
structures. I feel much more confident in my ability to translate complex
forms into digital clay than I did at the start. However, the experience was
also a lesson in managing the pressures of a fast-paced environment. I found
myself feeling underprepared for the tight deadlines since I had no basic knowledge of 3D sculpting and I had to learn quickly; I also had some health struggles that made it difficult to keep up. As a result,
some of my work ended up looking simpler and less finished than I would have
liked. While I’m not fully satisfied with the level of polish on my final
pieces, I recognize that the foundational knowledge I’ve gained is solid.
Moving forward, I’m focused on bridge-building; applying these new
anatomical skills while finding a more sustainable pace for my
workflow.
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